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didn't somebody say that when you scale a media-filled object that the
media must be scaled by the inverse? so if you scale the object up or
down, media should be scaled by 1/scale (notice if you scale down the
object, the fraction flips automatically to make the media bigger). try
it out. hopefully i'm not in left field.
How Camp wrote:
>
> Well, once again I seem to be a bit confused...
>
> I have a simple texture in Moray that uses emission media. When rendered in
> the preview mode, it looks just the way I want it to. However, the object
> to which I am applying the texture has been scaled considerably (much
> smaller). The media does not seem to render the same when the object
> changes size - it tends to diminish in both intensity and density until
> there is only a faint hint of anything at all.
>
> I have tried to scale the density map as well as the entire texture to no
> avail. Would anyone be so kinds as to shed some light on how to alter my
> media so it will render as I might expect? I'm relatively confident it is
> just a matter of transforms somewhere...?
>
> - How
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